Far Beyond Faerun

Goblin Arrows
The March to Phandalin

After being hired by Gundren Rockseeker for protection, a band of able adventurers looking for a small amount of coin and a new frontier met in Neverwinter.

Nassus Ryn, the human fighter
Nyx, the dark elf rogue
Maegar, the dwarven bard
Maikubaku, the dragonborn sorcerer
Akaichi, the tiefling cleric

Such a diverse group of adventurers is an oddity even within the massive walls of Neverwinter. Gundren Rockseeker and his companion Sildar Hallwinter left 2 days prior to get to Phandalin so they can “take care of some business”. The group gathered supplies and set out with the caravan. However, about halfway there our adventurers stumbled upon two dead horses along the triboar trail. After a small amount of investigation, goblin arrows flew out of the trees and the party engaged.

The goblin scouting party was quickly dispatched.

The party made haste to drop off the caravan at Phandalin and spoke with Elmar Barthen, the dwarf who owed the party money. After expressing surprise and anxiety over not seeing Gundren yet, he urges you to seek out what happened to Gundren.

The party rests and rents horses to quickly make it back to the scene of the goblin attack. After tracking a path into the forest, they come upon a natural cave and a stream running into it. This is discovered to be a goblin hideout, of which were hired by Redbrand Ruffians to kidnap adventurers travelling through the area.

After killing the leader of the group the adventurers were able to make a deal with the next in line Goblin. In exchange for Sildar Hallwinter’s life, you gave the head of Klarg the bugbear to Yeemik the goblin, who will now take over the Cragmaw Hideout and has promised not to disturb the trail or Phandalin. During the exchange, Yeemik also gave you certain useful pieces of information such as where Gundred Rockseeker is being held and the fact the Redbrand Ruffians were after some sort of map in his possession. After an agreement was reached, you grabbed Sildar’s equipment and traveled back to Phandalin. Sildar was very grateful of your assistance and rewarded you handsomely.

Sildar now plans to bring The Lord’s Alliance to Phandalin and urges you to attempt to find out what happened to Gundren Rockseeker.

And so our adventurers made way to the Stonehill Inn and rested, for they will have quite the adventure ahead of them..

Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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